I admit I’m a sucker for a turn-based RPG. The genre was my favorite growing up and even as gaming evolved I found most of my favorite titles landed in this familiar style. Eventually, I did open myself up to the more fast-paced, real-time games out there with their open worlds and first-person perspectives, but my comfort zone will likely always be in the menus and agility-based initiative of the turn-based RPG. As such, when I am browsing for games to analyze I always keep an eye open for such games. Of course, there often isn’t too much to say without going into the story, but lately I find myself getting sidetracked by mechanics and design, especially when browsing through Steam games. Paper Sorcerer, by Ultra Runaway Games, is one such game.