Sometimes a certain component can make or break a game. In the past, we’ve talked about how sound can construct or destroy an experience; how storytelling can succeed or fail to captivate us; how conventions can be spurred for better or for worse; and how shoehorning creepy themes of sex and abuse can really ruin a fledgling game developer’s aesthetic. Although there were often a variety of things going on in each of the games previously discussed that led to me liking or disliking them, there are certain game elements that can be so flawed that other aspects that, on their own, would be passable or even good were it not for such a weak link. These flaws can be so glaring that they exaggerate other issues we would otherwise forgive. Today’s game is one with a decent setting, acceptable graphics, and an okay, albeit unoriginal, story that all suffers for the controls and the physics. So let’s push forward and take a look at what makes Cococucumber’s Planet of the Eyes unable to move in the right direction.